

Instead of the bonus game, an unused room will be loaded that has no music, four pillars you can climb, a yellow balloon, and a clone of Donkey Kong, which was used to test the main menu screen animation. Highlight any of the bonus games and press A + B. It is very likely that Rare intended to have the fridge/locker send the player to a hidden place holding the Ice Key or the lock it was meant to open.Īnother short unused cutscene in the small cave points to where a gate would have opened in earlier versions of the game, likely as a way out.Īfter giving all 40 blueprints to Snide, visit him in any level and bring up the bonus menu.

The Ice Key's quantity is set to 01 every time data for the Totals menu is accessed (such as at the file select screen or pause menu), so the Key is collected as soon as you start a new game, and (like its Banjo counterpart) is impossible to remove without hacking.Īn unused cutscene in DK's house pans the camera over to where a fridge/locker with a Banjo-Kazooie picture was seen in prerelease screenshots before warping the player to the small cave containing a Chunky Pad in Crystal Caves.
DONKEY KONG UNBLOCKED HACKED CODE
If you do so after having already seen it, then the code may either not work or freeze the game instead.) (Note: Enable this code before bringing up the Totals menu. Stop 'n' Swop was removed from Donkey Kong 64 following Nintendo's acknowledgement of its existence on October 1st, 1999.Ī Totals menu entry for the Ice Key can be loaded using one of the GameShark codes below, with no icon and a collection status of 1/1.

Of the five games, Donkey Kong 64 is the only one known to have any remnants of the feature left over in the game data.
